While I have no way to calculate the actual performance, those dips don't seem go go less that 20 fps at their worst, and that was only during special finisher attacks. Automata hits this easily most of the time, with occasional dips when things get hectic. 30 FPS is something I’m willing to deal with if it means I can play a game like this on the go (or let’s be honest here, in bed). If you’re looking for the highest resolution possible running at a perfect 60 FPS, you were probably never going to bother with the switch port anyway. Switch fans are used to the concessions that need to be made to get games running on the machine. I played most of the game undocked, because this is likely the reason many people are looking to check this version of the game out. There’s a long load upon booting the game up, but that’s really it. The few loading times that exist are also reasonable in my experience. Grass load in is mostly unnoticeable, same with textures. The pop-in that typically mars open world Switch games is far less of an issue here thanks to an impressive draw distance. Textures have taken a downgrade if you really look out for them, but on my OLED model Switch I found it to be a high quality visual experience. It puts out a crisp image, especially during cutscenes. I don’t know what the target resolution is, but as James said in his preview piece earlier this month, it’s not too far off what the PS4 could achieve. And if you haven’t played it before, and don’t have any other platforms to play it on, this port mostly gets a glowing recommendation. For what it’s worth, I mostly agree with Josh’s verdict - this is a truly special game. If you want to read about the game in full, as a game and as a work of art, I’d suggest you read Josh’s glowing 10/10 review from way back in 2017. This piece is going to talk about the Switch version of Nier Automata on a mechanical level. That game was designed for Switch too, so to see Automata outclass it was something I’d never expect in a million years. PlatinumGames has struggled to get less ambitious games running this well, the best example coming being its Nintendo-published action-adventure Astral Chain. I don’t get how Square Enix got a game like Nier Automata looking and running this well on what is undeniably outdated hardware - it feels like there is magic at play. The developers of this port bothered to use all of the system’s features, even if they didn’t need to.
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